1. Roll Your Stats
Last updated
Last updated
Your character has four core attributes. These represent their strengths and weaknesses.
Strength (STR): Used for saves requiring physical power, like lifting gates, bending bars, resisting poison, etc.
Dexterity (DEX): Used for saves requiring poise, speed, and reflexes like dodging, climbing, sneaking, balancing, etc.
Willpower (WIL): Used for saves to persuade, deceive, interrogate, intimidate, charm, provoke, etc.
Tech (TECH): Used for saves requiring interfacing with technology like rigging, engineering, hacking, etc.
Roll 3d6 for each attribute. You can swap any two of the attributes.
Roll 1d10+10 to determine your character's starting Health, which reflects their ability to avoid damage in combat. Every character starts with 2 Wounds.
Every time your Health hits 0, mark 1 Wound on your Character Sheet, then roll on the .