1. Roll Your Stats

Your character has four core attributes. These represent their strengths and weaknesses.

  • Strength (STR): Used for saves requiring physical power, like lifting gates, bending bars, resisting poison, etc.

  • Dexterity (DEX): Used for saves requiring poise, speed, and reflexes like dodging, climbing, sneaking, balancing, etc.

  • Willpower (WIL): Used for saves to persuade, deceive, interrogate, intimidate, charm, provoke, etc.

  • Tech (TECH): Used for saves requiring interfacing with technology like rigging, engineering, hacking, etc.

Roll 3d6 for each attribute. You can swap any two of the attributes.

Health and Wounds

Roll 1d10+10 to determine your character's starting Health, which reflects their ability to avoid damage in combat. Every character starts with 2 Wounds.

Every time your Health hits 0, mark 1 Wound on your Character Sheet, then roll on the Wound Table.

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