Items
Assorted Tools
Wrenches, spanners, screwdrivers, etc. Can be used as weapons (doing the same Damage as a Crowbar).
Binoculars
20x magnification. Add night vision (+300cr) or thermal vision (+1kcr).
Bioscanner
Allows the user to scan the immediate area for signs of life. Generally can scan for 100m in all directions, without being blocked by most known metals. Can tell the location of signs of life, but not what that life is.
Camping Kit
Tent, canteen, stove, rucksack, compass, and sleeping bag.
Crowbar
Grants Advantage on Strength Checks to open jammed airlocks, lift heavy objects, etc.
Exoloader
Open-air mechanical exo-skeleton used for heavy lifting (up to 5000kg). Loader claws deal 1 Wound. User can only wear Standard Crew Attire or Standard Battle Dress while operating. Battery operated (48 hours of use).
Explosives & Detonator
Explosive charge powerful enough to blow open an airlock. All Close organisms must make a Body Save or take a Wound (Explosive). Detonator works at Long Range, but can be blocked by a radio jammer.
Electronic Tool Set
A full set of tools for doing detailed repair or construction work on electronics.
Emergency Beacon
A small device that sends up a flare and then emits a loud beep every few seconds. Additionally, sends out a call on all radio channels to ships or vehicles in the area, but can be blocked by a radio jammer.
First Aid Kit
An assortment of bandages and treatments to help stop bleeding, bandage cuts, and treat other minor injuries.
Flashlight
Handheld or shoulder mounted. Illuminates 10m ahead of the user.
Foldable Stretcher
Portable stretcher that can fit within a rucksack. Allows the user to safely strap down the patient and carry them to a location where their wounds can be better treated. Unfolds to roughly 2m.
Geiger Counter
Detects radiation and displays radiation levels.
Glowsticks
Small disposable glowsticks capable of dim illumination in a 1m radius.
Grappling Hook Gun
Range of 100m and can support up to 100kg.
Infrared Goggles
Allows the wearer to see heat signatures, sometimes up to several hours old. Add night vision for (+1kcr).
Jetpack
Allows wearer to fly up to 100m high. Fuel-operated for 1 hour. Deals 1d100 DMG if destroyed.
Personal Locator
Allows crewmembers at a control center (or on the bridge of a ship) to track the location of the wearer.
Lockpick Set
A highly advanced set of tools meant for hacking basic airlock and electronic door systems.
Long-range Comms
Rucksack-sized radio broadcaster for use in long-range comunication.
Mag-boots
Grants a magnetic grip to the wearer, allowing them to easily walk on any magnetic surface.
MRE (x7)
“Meals, Ready-to-Eat.” Self-contained, individual field rations in lightweight packaging. Each one has sufficient sustenance for a single person for one day (does not include water).
Mylar Blanket
Lightweight blanket made of heat-reflective material. Often used for thermal control of patients suffering from extreme cold or other trauma.
Oxygen Tank
When attached to a vaccsuit provides up to 12 hours of oxygen under normal circumstances, 4 hours under stressful circumstances. Explosive.
Paracord (50m)
General purpose lightweight nylon rope.
Pain Pills (x5)
When ingested, immediately restores 1d10 health and lowers Stress by 1. There is a danger of addiction and/or overdose if used frequently.
Radiation Pills (x5)
Take 1d5 DMG and reduce your Radiation Level by 1 for 2d10 minutes.
Radio Jammer
Rucksack-sized device which, when activated, renders incomprehensible the radio signals of all within 100km.
Rebreather
When worn, filters toxic air and/or allows for underwater breathing for up to twenty minutes at a time without resurfacing. Can be connected to an oxygen tank.
Rucksack
Large, durable, waterproof backpack.
Short-range comms
Allows communication within a dozen kilometers. Blocked by radio jammer. Unusable in Grayspace.
Water Filtration Device
Can pump 50 liters of filtered water per hour from even the most brackish swamps.
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