🥛
Milk Bar
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  • What is this?
  • Progress Bar
  • Changelog
  • Intro
    • What's a Milk Bar?
  • 👤Creating your Communard
    • 1. Roll Your Stats
    • 2. Choose Your Background
    • 3. Roll Your Items
    • 4. Give Them A Name
  • 🥛Creating your Milk Bar
    • Names
    • Upgrading Your Milk Bar
  • 🗺️Adventuring
    • Superstructure Exploration
    • Overland Travel
  • 👺Bestiary
    • Treasurer
  • 🏭Bełchatów County - Example Location
    • Bełchatów
      • The Milk Bar „Społem”
      • The Power Plant - Elektrownia Bełchatów
      • The Coal Mine - Kopalnia Węgla Brunatnego „Bełchatów”
      • The Post Office - Urzęd Poczty Polskiej
  • ℹ️Reference
    • Progression
    • Weather Chart
    • Wound Table
    • Milk Bar Upkeep
    • Starting Weapons
    • Weapons
    • Armour
    • Items
    • Grayspace
  • 🧰Worldbuilding Tools
    • Superstructures
    • Names
      • Communards
      • Milk Bars
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  1. Creating your Communard

3. Roll Your Items

Previous2. Choose Your BackgroundNext4. Give Them A Name

Last updated 2 years ago

Inventory

Characters have a total of 10 inventory slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head). The backpack can also double as an emergency sleeping bag but only if emptied of its contents.

Most items take up one slot, and small items can be bundled together. Slots are abstract and can be rearranged per the Warden's discretion.

Bulky items take up two slots and are typically two-handed or awkward to carry. Anyone carrying a full inventory (e.g. filling all 10 slots) is reduced to 0 Health.

A PC cannot carry more items than their inventory allows. Carts, animals, and vehicles can increase inventory. Communards can also be paid to carry equipment.

Starting Gear

All Communards begin with:

  • Three days' rations (one slot)

  • A torch (one slot)

  • 1d4 batteries

As well as:

  • Two items from their background

  • A weapon of your choice from the table

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Starting Weapons